Core Keeper Gameplay Fundamentos Explicado
Core Keeper Gameplay Fundamentos Explicado
Blog Article
Yes, you're trapped underground in the dark surrounded by horrors. But it's still perfectly lovely and chill.
One of the craft options when you interact with the Copper Workbench will be a basic fishing pole. You can use this in the bubble spots in water to fish by putting it in your active item slot and interacting with the tool while facing the water.
, regions have big bosses, though it’s possible to play significant parts of the game while avoiding them. Some of these creatures are genuinely terrifying, but Core Keeper
Wood Pickaxe helps mine the soft dirt biome walls more quickly. All walls can be slowly broken by punching continuously (except obsidian).
As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.
It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.
Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how Core Keeper Gameplay to interact with things. Different icons will become highlighted and let you know how to open various other menus, so if you’re trying to do something and not having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.
Sure, Core Keeper horrified me when I knocked a wall down and a bunch of squirming, squeaking larvae jumped in my face.
Portals can be crafted and placed in the world, enabling teleportation. Vanity slots allow players to change equipment appearance using a Dresser.
If you like games in this genre, then you'll love it, and even if you don't like games in this genre, this could be the one that converts you.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work.
I think the biggest praise I can give to the game is that I cannot wait to dig into it with a few friends over the coming weeks. It's the kind of game you can slowly chip away at over several evenings and the hardcore mode even offers some replayability down the line.
Ghorm is a gigantic worm that goes around the center of the map in a circle; it won't stop to fight you until you can do enough damage to it. I recommend having Iron equipment along with a bow in order to hurt it in the small window where it passes by a part of its tunnel.
But soon that narrow tunnel is lit with torches, side chambers have been found and dim light spills in from all sides, and I'm scampering back and forth through those passages like they're just another cheery, familiar road leading back home.